CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
8 (-1) | 14 (2) | 12 (1) | 18 (4) | 14 (2) | 10 (0) |
Speed: walk 30 ft.
Damage Resistances: force
Damage Immunities: poison
Damage Vulnerability: lightning
Challenge: 4 (1,100 XP)
Reactive Shielding: The tech genius can use its reaction to gain a +3 bonus to AC until the start of its next turn.
Energized Strike: The tech genius' melee attacks deal an additional 1d8 lightning damage.
Arcane Blast
Type: action, Hit: 5, Range: 60 ft., Damage: 2d8 forceRanged spell attack, range 60 ft., one target. Hit: 2d8 force damage.
Shockwave
Type: action, 0Range: 15-foot cone, Damage: 3d6 lightningThe tech genius emits a shockwave in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half as much damage on a successful one.