CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
10 (0) | 14 (2) | 18 (4) | 12 (1) | 14 (2) | 16 (3) |
Speed: walk 30 ft.
Damage Resistances: poison
Challenge: 8 (3,900 XP)
Hunter Instinct: Ryo has advantage on Wisdom (Perception) and Dexterity (Stealth) checks.
Agile Movement: Ryo can move through non-magical difficult terrain without expending extra movement.
Multiple Attack: Ryo makes two shortsword attacks or two crossbow attacks.
Paralyzing: If Ryo hits with two shortsword attacks in one turn, the target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute.
Shortsword Attack
Type: action, Hit: 5, Range: 5 ft., Damage: 1d6+3 piercingMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Crossbow Attack
Type: action, Hit: 6, Range: 80/320 ft., Damage: 1d8+3 piercingRanged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage.
Daggers Omnislash
Hit: 5, Range: 5 ft., Damage: 3d6+9 piercing Requirement: must be below half healthRyo makes three shortsword attacks against one target.
Finishing Strike
Hit: 5, Range: 5 ft., Damage: 2d6+3 piercing Requirement: must be below quarter healthRyo makes a single shortsword attack with advantage. If it hits, it is an automatic critical hit.
Legendary Actions Count: 3