CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
18 (4) | 14 (2) | 16 (3) | 10 (0) | 14 (2) | 12 (1) |
Speed: walk 30 ft.
Damage Resistances: fire
Damage Immunities:
Damage Vulnerability: cold
Condition Resistances:
Condition Immunities:
Condition Vulnerability:
Challenge: 5 (1,800 XP)
Charm: The fiend can use its charming gaze to charm a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 hour.
Shadow Step: The fiend can teleport up to 60 feet to an unoccupied space it can see.
Spellcasting: The fiend is a 7th-level spellcaster. Its spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: darkness, charm person, 3/day each: fear, dimension door, 1/day: modify memory.
Multiattack
Type: action, Hit: 5, Range: melee, Damage: 2d6 + 3 slashingThe fiend makes two melee attacks.
Inferno Burst
Type: action, 0Range: 15-foot radius, Damage: 4d6 fireThe fiend releases a burst of infernal flames in a 15-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
fear
Level: 3, Duration: 1 minute, Range: 30 feet, Time: 1 action, Damage: Components: V, SDescription: One creature you can see within range must succeed on a Wisdom saving throw or become frightened for the duration.
dimension door
Level: 3, Duration: instantaneous, Range: 500 feet, Time: 1 action, Damage: Components: VDescription: You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired.
Shadow Shift
0The fiend can move up to its speed without provoking opportunity attacks.
Hellish Rebuke
0Range: 60 feet, Damage: 2d10 fireIn response to being damaged by a creature within 60 feet, the fiend can use its reaction to cause the creature to be momentarily surrounded by hellish flames. The creature must make a DC 15 Dexterity saving throw, taking 2d10 fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions Count: 3