High Fantasy - High Fantasy Painting - D20 (SRD5)
Portrait of Alica Silverleaf
Alica Silverleaf
Alica is a stunning elven teen with flowing blonde hair and a physique that embodies grace and athleticism.
AC: 15
Health: 60 / 60

CHACONDEXINTSTRWIS
18 (4)14 (2)16 (3)10 (0)14 (2)12 (1)
Tags:

Speed: walk 30 ft.

Damage Resistances: fire

Damage Immunities:

Damage Vulnerability: cold

Condition Resistances:

Condition Immunities:

Condition Vulnerability:

Challenge: 5 (1,800 XP)

Traits

Charm: The fiend can use its charming gaze to charm a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 hour.

Shadow Step: The fiend can teleport up to 60 feet to an unoccupied space it can see.

Spellcasting: The fiend is a 7th-level spellcaster. Its spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: darkness, charm person, 3/day each: fear, dimension door, 1/day: modify memory.

Actions

Multiattack

Type: action, Hit: 5, Range: melee, Damage: 2d6 + 3 slashing

The fiend makes two melee attacks.

Inferno Burst

Type: action, 0Range: 15-foot radius, Damage: 4d6 fire

The fiend releases a burst of infernal flames in a 15-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.

Spells - slots: 7

fear

Level: 3, Duration: 1 minute, Range: 30 feet, Time: 1 action, Damage: Components: V, S

Description: One creature you can see within range must succeed on a Wisdom saving throw or become frightened for the duration.

dimension door

Level: 3, Duration: instantaneous, Range: 500 feet, Time: 1 action, Damage: Components: V

Description: You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired.

Legendary Actions

Shadow Shift

0

The fiend can move up to its speed without provoking opportunity attacks.

Hellish Rebuke

0Range: 60 feet, Damage: 2d10 fire

In response to being damaged by a creature within 60 feet, the fiend can use its reaction to cause the creature to be momentarily surrounded by hellish flames. The creature must make a DC 15 Dexterity saving throw, taking 2d10 fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions Count: 3