CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
16 (3) | 18 (4) | 14 (2) | 12 (1) | 20 (5) | 16 (3) |
Speed: walk 30 ft.
Saving Throws: STR +8, CON +7
Damage Resistances: piercing, slashing
Damage Immunities: fear
Challenge: 10 (5,900 XP)
Legendary Hero: The knight can inspire allies within 30 feet, giving them advantage on attack rolls and saving throws for 1 minute once per long rest.
Unwavering Justice: The knight has advantage on saving throws against being charmed or frightened.
Greatsword
Type: melee, Hit: +8, Damage: 2d6+5 slashingThe knight makes a greatsword attack.
Lionheart Strike
Type: melee, Hit: +8, Damage: 2d6+5+2d8 slashingThe knight delivers a powerful strike with advantage, dealing extra 2d8 radiant damage.
Inspiring Presence
The knight can inspire allies with a powerful presence, giving them advantage on their next attack or saving throw.
Majestic Charge
The knight charges forward, making a greatsword attack against a target.
Last Stand
The knight makes a final stand, regaining hit points and gaining temporary hit points equal to 1d10+10.
Legendary Actions Count: 3