CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
16 (3) | 20 (5) | 10 (0) | 14 (2) | 22 (6) | 18 (4) |
Speed: walk 40 ft.
Damage Resistances: bludgeoningpiercing
Damage Immunities: poison
Damage Vulnerability: fire
Condition Immunities: blindeddeafenedrestrained
Challenge: 15 (13,000 XP)
Entangling Vines: As a bonus action, the creature can extend its vines to a 20-foot radius. Each creature in that area must make a DC 18 Strength saving throw or be restrained until the start of the creature's next turn.
Slam
Type: melee,Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
Nature's Wrath
Type: ranged,Ranged Weapon Attack: +8 to hit, range 60/120 ft., one target. Hit: 18 (4d8) bludgeoning damage and the target must make a DC 16 Strength saving throw or be knocked prone.
Whip Attack
The creature makes one attack with its vines.
Rooted Defense
The creature gains resistance to all damage until the start of its next turn.
Legendary Actions Count: 3