CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
16 (3) | 14 (2) | 16 (3) | 18 (4) | 12 (1) | 14 (2) |
Speed: walk 30 ft., fly 60 ft.
Saving Throws: INT +7, WIS +5, CHA +6
Damage Resistances: psychic
Damage Immunities: charmed, frightened
Damage Vulnerability: none
Condition Resistances: frightened
Condition Immunities: blinded
Condition Vulnerability: none
Challenge: 6 (2,300 XP)
Psychic Surge: The wilder can unleash a wave of psychic energy, causing 3d6 psychic damage to all creatures within 15 feet. Creatures must make an Intelligence saving throw (DC 15) to halve the damage.
Mind Thrust
Type: action, 0Range: 60 feet, Damage: 4d8 psychic Requirement: noneThe wilder targets one creature it can see within 60 feet and forces it to make an Intelligence saving throw (DC 15). On a failed save, the target takes 4d8 psychic damage.
Psionic Blast
Level: 3, Duration: Instantaneous, Range: Self (20-foot radius), Time: 1 action, Damage: 5d6 psychic Components: V, SDescription: The wilder releases a blast of psionic energy in a 20-foot radius. Each creature in that area must make an Intelligence saving throw (DC 16) or take 5d6 psychic damage.
Psychic Assault
0Range: 30 feet, Damage: 2d10 psychic Requirement: noneThe wilder targets one creature it can see within 30 feet and forces it to make an Intelligence saving throw (DC 16). On a failed save, the target takes 2d10 psychic damage.
Legendary Actions Count: 3