CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
15 (2) | 20 (5) | 14 (2) | 12 (1) | 18 (4) | 16 (3) |
Speed: walk 40 ft.
Damage Resistances: piercing, bludgeoning, and slashing from nonmagical attacks
Challenge: 9 (5,000 XP)
Shapechanger: Sylvia can use its action to polymorph into a human, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Multiattack
Type: action, Hit: 8, Range: melee, Damage: 2d8 + 4 piercing Requirement: in werewolf formSylvia makes three attacks: one with its bite and two with its claws.
Bite
Type: action, Hit: 8, Range: melee, Damage: 1d10 + 4 piercing Requirement: in werewolf formMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy.
Claw
Type: action, Hit: 8, Range: melee, Damage: 2d8 + 4 slashing Requirement: in werewolf formMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) slashing damage.
Change Form
Range: self, Requirement: can only be used in werewolf formSylvia polymorphs into a human, or back into its true form.
Howl
Range: 30 feet, Requirement: can only be used in werewolf formSylvia releases a terrifying howl. Each creature of Sylvia's choice within 60 feet of her that can hear the howl must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Regenerate
Sylvia regains 10 (1d8 + 5) hit points. If Sylvia takes fire or radiant damage, this trait doesn't function at the start of Sylvia's next turn.
Legendary Actions Count: 3