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CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
15 (2) | 16 (3) | 14 (2) | 10 (0) | 18 (4) | 12 (1) |
Speed: walk 30 ft.
Damage Resistances: necrotic, poison
Damage Immunities: fear, exhaustion
Damage Vulnerability: radiant
Condition Resistances: charmed, paralyzed
Condition Immunities: poisoned
Condition Vulnerability: frightened
Challenge: 10 (5,900 XP)
Commanding Presence: All allies within 30 feet have advantage on saving throws against being charmed or frightened.
Ancient Power: Once per day, can cast the spell 'Finger of Death' without expending a spell slot.
Life Drain
Type: action, Hit: 8, Range: 5 ft., Damage: 3d8 + 4 necrotic Requirement: melee rangeMelee spell attack, reach 5 ft., one target. Hit: 17 (3d8 + 4) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
Finger of Death
Level: 7, Duration: instantaneous, Range: 60 ft., Time: 1 action, Damage: 7d8 + 30 necrotic Components: V, SDescription: You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
Dark Command
Hit: 8, Range: 60 ft., Damage: none charmed Requirement: 1 legendary actionTarget creature within 60 feet must succeed on a DC 15 Wisdom saving throw or be charmed by the dark figure for 1 minute.
Legendary Actions Count: 3