CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
13 (1) | 14 (2) | 14 (2) | 10 (0) | 16 (3) | 12 (1) |
Speed: walk 30 ft.
Damage Resistances: bludgeoning
Condition Immunities: frightened
Challenge: 4 (1,100 XP)
Gang Leader: The beetle gang members have advantage on attack rolls while their leader is alive.
Intimidating Presence: As a bonus action, the leader can target one creature it can see within 30 feet of it and force it to make a DC 13 Wisdom saving throw or become frightened until the end of the leader's next turn.
Multiattack
Type: multiattack, Hit: 5, Range: melee, Damage: 1d8 + 3 bludgeoningThe leader makes two melee attacks.