CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
8 (-1) | 20 (5) | 16 (3) | 12 (1) | 18 (4) | 14 (2) |
Speed: walk 40 ft.
Senses: darkvision 60 ft., passive Perception 12
Skills: Acrobatics +7, Athletics +8
Saving Throws: +7 Dex, +6 Con
Languages: Common, Binary
Challenge: 6 (2,300 XP)
Blood Fuel: Whenever Bloodrazor deals damage, it gains temporary hit points equal to half the damage dealt (rounding up).
Relentless Pursuit: If Bloodrazor takes damage and is reduced to half its hit points or fewer, it gains a +2 to its AC and attack rolls until the end of its next turn.
Multiattack
Type: action, Hit: +8, Range: melee, Damage: 2d6 + 4 slashingBloodrazor makes three melee attacks: two with its claws and one with its bite.
Blood Fueled Slam
Type: bonus, Hit: +8, Range: melee, Damage: 1d10 + 4 bludgeoning Requirement: Requires temporary hit pointsBloodrazor slams its opponent with both fists, empowered by its blood fuel. Can only be used when Bloodrazor has temporary hit points.
Blood Drain
Hit: +8, Range: melee, Damage: 2d8 + 4 piercing Requirement: Recharge 5-6Bloodrazor drains blood from a restrained or grappled target, dealing damage and healing for half the damage done.
Razor Blade Frenzy
Hit: +8, Range: melee, Damage: 1d8 + 4 slashing Requirement: Recharge 5-6Bloodrazor unleashes a flurry of razor-sharp blades from its body, making multiple attacks against a target.
Bloodfuel Burst
Hit: +8, Range: 30 ft., Damage: 2d6 + 4 force Requirement: Recharge 5-6Bloodrazor releases a shockwave of blood energy, damaging all creatures in a 20-foot radius.
Legendary Actions Count: 3