CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
18 (4) | 20 (5) | 10 (0) | 14 (2) | 22 (6) | 16 (3) |
Speed: walk 40 ft.
Damage Resistances: firenecrotic
Damage Immunities: poison
Damage Vulnerability: radiant
Condition Resistances:
Condition Immunities:
Condition Vulnerability:
Challenge: 15 (13,000 XP)
Darkvision: Can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
Teleport: Can magically teleport up to 60 feet to an unoccupied space it can see.
Infernal Regeneration: At the start of its turn, the fiend regains 20 hit points if it has at least 1 hit point.
Fear Aura: Any creature hostile to the fiend that starts its turn within 20 feet of the fiend must make a DC 15 Wisdom saving throw, unless the fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn.
Multiattack
Type: action,The fiend makes three attacks: one with its bite and two with its claws.
Bite
Type: action, Hit: 10, Damage: 2d10 + 6 piercing
Claw
Type: action, Hit: 10, Damage: 2d6 + 6 slashing
Hellish Fire
Type: action,The fiend exhales hellish fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Fireball
Level: 3, Duration: Instantaneous, Range: 150 feet, Time: 1 action, Damage: 8d6 fire Components: V, S, M (a tiny ball of bat guano and sulfur)Description: A bright streak flashes from the creature's pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
Tail Attack
The fiend makes a tail attack.
Hellish Rebuke
The fiend targets a creature it can see with a spell or attack and makes a warlock spell attack.
Legendary Actions Count: 3