CHA | CON | DEX | INT | STR | WIS |
---|---|---|---|---|---|
22 (6) | 20 (5) | 14 (2) | 16 (3) | 20 (5) | 18 (4) |
Speed: walk 40 ft., fly 60 ft.
Saving Throws: STR +10, CON +10
Damage Resistances: psychic, radiant
Damage Immunities: poison, charm
Damage Vulnerability: force
Condition Resistances: frightened
Condition Immunities: charmed
Challenge: 20 (25,000 XP)
Aura of Command: Allies within 30 feet have advantage on saving throws and resistance to psychic damage.
Divine Majesty: The despot can add its Charisma modifier to any saving throw or ability check once per round.
Celestial Smite
Type: action, Hit: 10, Range: melee, Damage: 3d10 bludgeoningThe despot makes a melee weapon attack, dealing an extra 4d8 radiant damage.
Psychic Domination
Type: action, 0Range: 60 ft.,The despot targets one creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.
Banishment
Level: 4, Duration: 1 minute, Range: 60 ft., Time: 1 action, Damage: Components: V, SDescription: The despot banishes one creature it can see within 60 feet to a harmless demiplane. The target must succeed on a DC 18 Charisma saving throw or be banished for 1 minute.
Mass Heal
Level: 9, Duration: instant, Range: 60 ft., Time: 1 action, Damage: Components: V, SDescription: The despot restores up to 700 hit points, divided as the despot chooses among creatures it can see within range.
Divine Retribution
Hit: 10, Range: melee, Damage: 3d10 bludgeoning Requirement: costs 2 legendary actionsThe despot makes a Celestial Smite attack as a legendary action.
Psychic Overwhelm
0Range: 60 ft., Damage: 4d8 psychicThe despot forces one creature it can see within 60 feet to make a DC 18 Charisma saving throw or take 4d8 psychic damage.
Legendary Actions Count: 3